FLAVOR:

Common Issues

Hardware Issues

  • While the player is on, press the STANDBY button on the front panel and allow the device to enter "standby" mode. The front panel display should dim and the POWER indicator light should turn red.
  • Press the STANDBY button once more to fully power down the player.
  • Push the ON/OFF button on the back of the player into the OFF position.
  • Remove the power cable from the back of the player for 30 seconds.
  • Re-insert the power cable into the back of the player.
  • Press the ON/OFF button on the back of the player into the ON position.
  • The player should initialize for three stages (Initializing ► Checking SD Card ► Starting Manager) and resume music playback.
  • Verify the power cable is properly connected at the wall outlet, at the external power supply, and at the back of the player.
  • Verify the power cable is connected to a working electrical outlet. Have the client test the power outlet with another electrical device, if able.
  • Verify the ON/OFF button on the back of the player is in the ON position.
  • Power cycle the player.
  • If the player still fails to power on or complete startup after performing the steps above, proceed to RMA the player.
  • Power cycle the player.
  • If the front panel display does not respond to button presses after startup is complete, proceed to RMA the player.
  • If the front panel display is blank but the backlight is brightly illuminated, the client may be using a power cable/supply from an older unit with a higher voltage setting. Verify that the power cable/supply used is the one that was provided with the ProFusion iS player.
  • Power cycle the player. Verify the player is receiving power.
  • If the front panel display remains blank or illegible after power cycling, proceed to RMA the player.

If the player is damaged to the extent that it prevents playback or client control via the front panel, proceed to RMA the player.

  • Have the client immediately power off the player.
  • Inform the client that, for their safety, they should not power the player on until a replacement player is received.
  • Proceed to RMA the player.
  • Have the client power off the player in order to confirm that the noise is being produced from the source player. Perform a full power cycle to confirm if the noise returns during or after startup.
  • If the noise persists while the source player is powered down, the noise may be coming from the sound system equipment.
  • If the noise persists from the source player after power cycling, it is usually caused by a defective hard drive. Proceed to RMA the player.
  • Verify the player is truly losing power and rebooting. Power cycle the player.
  • If it seems that the player is suddenly losing power completely, have the client try connecting the player's power supply to another outlet.
  • Have the client check the front panel display for messages regarding error codes, muted zones, or dayparting events.
  • Unless the player is always stopping playback during the same song, proceed to RMA the player.

Is the player stopping playback on the same song every time?

  • The playback issue may be occurring due to that particular song being corrupted on the internal storage.
  • Determine which style the affected song is playing from by reviewing the player's dayparting schedule.
  • Once the affected style is determined, proceed to re-send the entire style via disc through Unity.

If the wrong power supply is used it can cause the player to stop working properly or stop working altogether(e.g. only some ports on the player work; screen is lit, but nothing is displayed). Use THIS guide to make sure the customer is using the correct power supply.

If a replacement was sent out, make sure the customer is using the power supply that came in the box and not the one from the old player.

  • Power cycle the player.
  • After the player completes startup, attempt to open the disc drive with the eject button.
  • If the disc drive fails to respond to pressing the eject button, use a paper clip or small pin to push the manual-eject button (located on the front of the DVD-ROM drive). Remove any discs from the drive, close the drive, and power cycle.
  • If the disc drive fails to respond or open/close properly after removing media and power cycling, proceed to RMA the player.

Software Issues

  • During the startup process, a ProFusion iS Video player may display "Checking Disk..." for an extended period of time. You should see the HDD indicator light flashing constantly during this time.
  • The ProFusion iS video player will periodically perform an extensive scan of its internal hard drive during startup. This process may take up to 20 minutes to complete, and this process should never be interrupted.
  • The player should resume playback when the hard drive scan is complete.
  • This message appears during the startup process if the player is unable to detect the SD card in the SD card slot.
  • If the client has a small Phillips-head screwdriver available for use, have them power down the player, remove the plate on the back of the player, remove the SD card and re-insert it securely into the SD card slot.
  • Power cycle the player.
  • If the error persists after power cycling, proceed to RMA the player.

This error occurs when:

  • the data on the SD card is corrupted beyond the player's ability to recover.
  • the SD card fails to read.
  • the player's card reader hardware or other related components have failed.
  • Power cycle the player.
  • If the error persists after power cycling, proceed to RMA the player.

This message appears when the client is attempting to access a menu that has been restricted via device settings in Unity. Review the Device Profile menu under the player settings in Unity and enable permissions (page 30) as needed.

This message can also appear when the client accidentally presses the LEFT or RIGHT arrow buttons instead of the UP or DOWN ones. Please ensure that the client is pressing the correct buttons.

Select Premier and Strategic clients disable access to certain menus for all of their players; review Oracle KB for rules and restrictions before making changes in Unity's Device Profile menu.

Is the client trying to access the <Network Control> menu?

  • This menu is blocked on players that are set up for CD updates in Unity.
  • If the player's update setting is changed to "network" in Unity, a final update CD is sent with this configuration change.
  • If the client fails to load this CD, the player will continue to restrict access to the <Network Control>26 menu (because the player still thinks it's a CD-update player).
  • If needed, use the Recreate Job (page 43) option in Unity to re-send the final disc.

This message appears when:

  • A) The player has been inactivated in Unity for non-payment or cancellation. Review the client's Oracle account and comments in Unity BEFORE providing an activation code.
  • B) The player has not been updated in the last 247 days (5096 "up hours") either due to lack of CD update or loss of connectivity. Review update history and verify the configuration number on the player to determine the reason for lack of update(s) AFTER providing an activation code. Please note that this error is VERY UNCOMMON for Pandora for Business.
  • If a client calls in and someone provides an unlock code, this unexpires the device for 90 days. If connectivity is not restored or the device does not receive an update within 90 days, it will expire on day 91.

  • The front panel display should list the option to "ACTIVATE". Have the client press the ✱ button while "ACTIVATE" is selected.
  • A 8-digit lock code should appear on the front panel display. Use the Device Reactivation (page 51) tool in Unity to generate a 4-digit unlock code (NOTE: reactivation codes are unique to each player in Unity).
  • Have the client enter the unlock code into the player (use the ▲ and ▼ buttons to change values; use the ◄ and ► buttons to move to the next digit).
  • When the unlock code is entered correctly, have the client press the ✱ button to proceed.
  • The front panel display should read "Machine ReActivate, Hit ✱ to Continue". Have the user press the ✱ button to resume playback.
  • Proceed to review update history in Unity and verify the player's current config number to determine the reason for lack of update(s).
    • If the player is configured for CD updates, verify that the location address in Unity is correct and that the client is able to receive their discs via USPS shipment (you may see a note on the location record in Unity stating "Media Delivery Issue").
    • If the player is configured for network updates, review connectivity status in Unity and run a Test Connection35 from the player to diagnose any connectivity issues.

Player keeps showing the same lock code even after power-cycling and not recognizing the unlock code provided? If you made sure that you generated the correct unlock code and that the customer typed it in correctly on the player, you may RMA the player

Unlock codes retrieved from Unity will expire at midnight in the client's time zone. A new lock code will generate on the player if the unlock code is not entered prior to midnight.

If a reactivation code is provided to the client, the player should always be re-activated via Unity. If the device record in Unity remains inactive, the player will eventually revert to "Machine Expired".

Need to reverse an RMA in Unity? E-mail Client Satisfaction Managers with the Device ID and reason why we need to reverse the RMA.

This message may appear when the client is attempting to access the <Network Control>26 or <System Diagnostics>122 menu.

  • The front panel display should list the option to "ACTIVATE". Have the client press the ✱ button while "ACTIVATE" is selected.
  • A 6-digit lock code should appear on the front panel display. Go here to generate an unlock code. If the document doesn't take you to page 51 directly, please proceed to scroll there and follow the instructions under 26.1 Menu Unlock
  • Have the client enter the unlock code into the player (use the ▲ and ▼ buttons to change values; use the ◄ and ► buttons to move to the next digit).
  • When the unlock code is entered correctly, have the client press the ✱ button to unlock the menu.

This error indicates that the player is unable to locate a song file for the selected playlist. When error 33 is encountered, music playback will stop.

  • Verify that the player is not currently set to its Custom Audio Schedule via the <Schedule Control>82 menu. In the event that an update removes a program currently included in the custom schedule, it will yield error 33 when the player attempts to play the deleted program in that schedule.
  • Return the player to the Default Schedule via the <Schedule Control>69 menu. If the default schedule does not contain the deleted/affected program, music playback should resume.
  • This error may indicate that content has not finished downloading for the newly added program(s) scheduled for playback. (EXAMPLE: The entire FM1 program has been added to the player in Unity and scheduled to play in the default daypart schedule. However, the player has not downloaded enough of the FM1 songs to satisfy the minimum requirements for playback. The new FM1 playlist on the player requests one of the new songs to be played, but the player cannot find the new song file.)
  • Review the Content History tab and Comments section under the receiver settings in Unity to determine which program on the player is encountering error 33.
  • When the affected program is determined, re-send the entire program via disc (page 42) in Unity. Error 33 will clear when the player receives all missing song/playlist files for the affected program.
  • Until the disc is received, have the client play another program (if available) by accessing the <Change Music>2 menu.

If the player downloads enough of the program to play, the screen may display "Update Ended, Download to resume at next connection"

This error indicates that the selected program on the player has not downloaded the minimum number of content files required before playback can start. (EXAMPLE: The entire FM1 program has been added to the player in Unity, and the minimum content requirement for playback has been set to 50%. The player downloads 45% of total content for the FM1 program. If the client were to select the FM1 program manually for playback, the player will encounter error 34).

  • Review the Content History tab and Comments section under the receiver settings in Unity to determine which program on the player is encountering error 34.
  • If the player is connecting to the network, have the client force a network update (Update Music & Config31) from the player by accessing the <Network Control> menu.
  • If the player is not currently connecting to the network, re-send the entire affected program via disc in Unity.
  • Error 34 will clear when the minimum number of content files have been downloaded for the affected program.
  • Until the content is received, have the client play another program (if available) by accessing the <Change Music>2 menu.

If the player downloads enough of the program to play, the screen may display "Update Ended, Download to resume at next connection"

This error indicates that an update was sent to remove all existing programs on the player. This usually occurs when all programs are swapped on a player, and the update that will load the new programs was incomplete or skipped entirely.

  • If the player is connecting to the network: The player will continue to download content during its network update window, but may take a very long time to download the entire style(s) over the network during its normal update window (depending on file size and network speed). To force an update outside of the player's normal update window:
    • Press the navigation buttons on the front panel in the following order: ▲ ▲ ▲ ▼ ▼ ▼ -- this will automatically navigate to the <Network Control> menu.
    • Press the ▼ button until <Update Music & Config> is selected; press the ✱ button to force-start an update.
  • If the player is not connecting: The missing content should be sent via physical media. Re-send the entire style(s) via disc in Unity.
  • If the player does not have a DVD-ROM drive: proceed to RMA the player. The replacement player will be fulfilled with the new style(s).

If a Pandora for Business player asks for an update CD, power cycle the player. If it keeps asking for a CD after that, RMA the player. Pandora for Business uses network-only players.

This error indicates that the player is currently in fulfillment mode. This occurs when the file system on the player is corrupted and reformatted automatically; this error cannot be cleared from the player. Proceed to RMA the player.

  • Power cycle the player.
  • Make sure the player is connecting. Troubleshoot connectivity if needed.
  • Make sure the correct Update Server is selected.
  • If the player is still displaying the same error, proceed to RMA. This occurs when the client's device reports a System Fault error due to a corrupt SD Card.
  • Power cycle the player.
  • Check the front panel display for messages regarding error codes or network events. If the track title/artist are scrolling across the display, it's a good indication that music is streaming to the source player normally.
  • Verify that the player is properly associated to the correct user in the Mix admin control site (should be displayed as Device ID ######-1).
  • If the player is not associated in the Mix admin control site (or associated to the wrong user), contact the CS Tier 2 team to report the issue. Please include Oracle account number, POC name/e-mail, e-mail used to log into Mix, Device ID(s) and/or serial number(s) in your e-mail.

This error occurs when a device running the Mood Mix app has not has its software updated in a very long time. Android and Apple devices must have their software updated from time to time to ensure they have the most up-to-date security updates. Older software can potentially have security issues which will disallow certain apps from running properly. To correct this issue, instruct the customer to update the software on their device.

If the customer is using the Mood Mix app on the first generation Kindle, they must update to a newer Kindle as the version their using is no longer capable of reaching a security level that is acceptable.

Error Code Issue Solutions
422 Invalid email or password Power cycle the player. If the error persists, contact the CS Tier 2 team to access the account section of the Mix Admin page and reset the user password.
100 There is no default Mix selected for this User and Player Have the client create and select a Mix to play in the Mix control site.
407 Proxy Authentication Required Verify that a proxy user and password is entered under the player settings in Unity. If this is not present, have the client contact their IT/ISP for proxy network information.
6 Mix has not been created in the Mix control site Login to mix.moodmedia.com and create a mix to correct the error.
7 Failed to connect to <host> port <port>: Connection refused Perform a test connection on the player and proceed to troubleshoot connectivity.
404 Device does not exist The Mix ID that was assigned to the Mix Pro player does not exist or has been marked as deleted in the Mix Admin site; contact the CS Tier 2 team for assistance.
401 Authorization failed If the date/time on the device is off by more than 5 minutes from current date/time, it will result in this error. Have the client check the date/time on device and correct the time on the device. After correcting the date/time on the device it could take a min or 2 for the device to start playing music. Power cycle the player. If the error persists, the public/private mix keys the Mix Pro player has doesn't have access to the Mix account assigned to the device. Contact the CS Tier 2 team for assistance.
403 Authorization key doesn't have access The public/private mix keys the Mix Pro player has doesn't have access to the Mix account assigned to the device. Contact the CS Tier 2 team for assistance.
419 Business's trial period has expired Contact the CS Tier 2 team to extend the client demo (page 10) or convert the demo client (page 11).

These error codes can also appear while the player is playing from cache, in the following format: "Playing from cache: server unavailable (Code: ###)

Audio Issues

  • Check the front panel display for messages regarding error codes, muted zones, or dayparting events. If the track title/artist are scrolling across the display, it's a good indication that music is playing from the source player normally.
  • Power cycle the player. Have the client confirm that the POWER indicator light is lit to ensure that the player is receiving power.
  • Verify that the selected zone is not muted (the display will scroll the word "MUTED" after the zone name). If the zone is muted, have the client adjust the zone volume by accessing the <Volume Control>15 menu in order to un-mute the zone.
  • Verify the RCA audio cables are securely connected to the appropriate output zones on the source player (Zone 1/L and Zone 2/R).
  • Verify the other end of the RCA audio cables are securely connected to the appropriate input zones on the amplifier (varies based on model).
  • Verify the sound system components (amplifier, mixer/processor, etc.) are turned on and receiving power.
  • Verify the volume level on the sound system equipment (including wall volume controls, if present) is turned up to an appropriate level.
  • Have the client confirm status of indicator lights on the amplifier and sound system equipment (ex. PROTECT, PEAK, PWR). If PROTECT or PEAK light turns off when the RCA cables are removed from the back of the amplifier, the source player may be overloading the amplifier zone (try lowering the source player volume to resolve). If the PROTECT or PEAK light remains illuminated after removing the RCA cables from the back of the amplifier, the amplifier may be defective and need to be replaced.
  • If audio is not restored after performing the steps above (and the source player and sound system components show symptoms of normal playback), proceed to dispatch a technician.
  • Verify the date and time settings are correct on the player by accessing the <Set Date and Time>25 menu (NOTE: time zone setting is configured via Unity).
  • Verify the player's default dayparting schedule within Unity. Search for time periods in the schedule during which no music is scheduled to play.
  • If music is currently playing, check the front panel display for messages regarding error codes, muted zones, or dayparting events.
  • Verify the player has the Default Schedule selected to play by accessing the <Schedule Control>82 menu.
  • If the player has multiple zones, perform the steps above for both zones. The client may have their audio cables switched to play their schedules in the opposite zones by mistake.
  • Verify whether the sound system components (amplifier, mixer/processor, etc.) are set up on an internal or electrical timer. If a timer exists, its schedule may be off.
  • If playback continues to start/stop at incorrect times after performing the steps above, proceed to RMA the player.

These symptoms usually indicate there is an issue with the client's network (either bandwidth limitations or WiFi signal difficulties).

  • Power cycle the player.
  • Verify the client's network has enough bandwidth for the ProFusion iO player to stream. If the player fails to download data fast enough, the player will not be able to consistently stream music.
  • Have the client visit www.speedtest.net from a computer on their network to test speed/bandwidth (NOTE: this online tool is not licensed by Mood Media and is only used to determine approximate bandwidth for a client's network).
  • Run a network diagnostic test on the player.
  • If the control panel often displays a small window with the word "Loading..." and a progress bar, this is often indicative of slow network traffic.
  • If the ProFusion iO player is connected via WiFi, these symptoms may be caused by a signal reception issue.
  • Installing the player on a glass or metal surface can cause poor WiFi reception.
  • Walls and long distances between the player and WiFi router can also cause poor WiFi reception.
  • The Pro iH Network Requirements guide provides additional information regarding wireless range.

A firewall, such as a SonicWall, on the client's network can potentially cause songs to cut out intermittently. The client would have to work with their firewall provider to fix any network blockages that are affecting Pandora iO playback.

  • The player may be rebooting. Have the client check the front panel display for messages regarding error codes, muted zones, or dayparting events.
  • Power cycle the player.
  • Unless the player is always stopping playback during the same song, proceed to RMA the player.

Is the player stopping playback on the same song every time?

  • The playback issue may be occurring due to that particular song being corrupted on the internal storage.
  • Determine which style the affected song is playing from by reviewing the player's dayparting schedule.
  • Once the affected style is determined, proceed to re-send the entire style via disc (page 42) through Unity.

This usually indicates that the audio output cables from the player are incorrectly connected to the audio input ports on the sound system equipment.

  • Have the client switch the RCA audio cables between Zone 1/L and Zone 2/R on the back of the source player.
  • If messages are still heard on the incorrect zone, verify the player's messaging settings in Unity.

This usually indicates that the audio output cables from the player (from Zone 1/L and Zone 2/R) are both connected to the SAME audio input zone on the sound system equipment. If both audio streams are connected to the same input on the amplifier, this will cause two audio zones to be heard from one output zone on the sound system.

  • If the client is hearing an echo effect with the same song, have the client disconnect one of the RCA audio cables from the amplifier.
  • If the client is hearing two different songs playing on top of each other, have the client move one of the RCA audio cables to another audio input zone on the amplifier.
  • If audio overlap issues persist after confirming audio cabling connections, proceed to dispatch a technician.
  • Power cycle the player.
  • Verify that the volume slider is set to maximum (to the far right) in the online control panel.
  • Have the client verify that the RCA audio cable is securely inserted into the source player and the amplifier.
  • Have the client try adjusting the volume for their audio output zone on their amplifier or sound system equipment.
  • Verify the sound system components (amplifier, mixer/processor, etc.) are not losing power.
  • Have the client confirm status of indicator lights on the amplifier and sound system equipment (ex. PROTECT, PEAK, PWR). If PROTECT or PEAK light turns off when the RCA cables are removed from the back of the amplifier, the source player may be overloading the amplifier zone (try lowering the source player volume to resolve). If the PROTECT or PEAK light remains illuminated after removing the RCA cables from the back of the amplifier, the amplifier may be defective and need to be replaced.
  • If audio is not restored after performing the steps above (and the source player and sound system components show symptoms of normal playback), proceed to dispatch a technician.

This message indicates that music is not scheduled to play at the player's current time on the selected audio zone and daypart schedule.

  • Verify the date and time settings on the player are correct by accessing the <Set Date and Time>25 menu.
  • While the player displays "Zone Stopped", the current selected schedule is displayed at the bottom of the screen as it continues to scroll:
    • If the current schedule is No Audio Sch.: No schedule has been selected for the zone. Have the client select the Default Schedule by accessing the <Schedule Control>82 menu or manually select a style via the <Change Music>2 menu.
    • If the current schedule is Custom Audio Sch.: The custom schedule on the player does not have a dayparting event scheduled for the current time. Have the client select the Default Schedule by accessing the <Schedule Control>82 menu.
    • If the current schedule is Default Audio Sch.: The default schedule on the player does not have a dayparting event scheduled for the current time. Review the default dayparting schedule in Unity to ensure there are no gaps in the schedule. Have the client manually select a style via the <Change Music>2 menu until an update to the default schedule is sent via Unity.
  • This error indicates that the player cannot locate the SD card, or that data on the SD card is corrupted.
  • If the client has a small Phillips-head screwdriver available, have them power down the player, remove the small plate on the side of the player, remove the SD card and re-insert it securely into the SD card slot.
  • Power cycle the player.
  • If the error persists after power cycling, proceed to RMA the player.
  • A different device might be connected to the amplifier so have the client trace the audio cables coming out of the back of the MOOD device to make sure they are connected to the amplifier
  • Verify that the Profusion iS is up to date in Unity by cross-checking the Configuration Number.
  • Verify that the client is not on a custom schedule set from the player. Choose Return to Default Schedule within the Schedule Control menu to force the player to play the default schedule.
  • Check the front panel to confirm what program is playing on the selected Zone.
  • A different device might be connected to the amplifier so have the client trace the audio cables coming out of the back of the MOOD device to make sure they are connected to the amplifier
  • Verify that the Profusion iS is up to date in Unity by cross-checking the Configuration Number.
  • Verify that the client is not on a custom schedule set from the player. Choose Return to Default Schedule within the Schedule Control menu to force the player to play the default schedule.
  • Check the front panel to confirm what program is playing on the selected Zone.
  • A different device might be connected to the amplifier so have the client trace the audio cables coming out of the back of the MOOD device to make sure they are connected to the amplifier
  • Verify that the Profusion iS is up to date in Unity by cross-checking the Configuration Number.
  • Verify in Unity that there are messaging set to play on the device by looking at the Message or MOH column and that it indicates Yes.
  • Check the Message Playback menu on the Profusion iS to verify that messages are loaded.
  • Check the Message Control menu on the Profusion iS to verify that messages are set to play.
  • Check the front panel to confirm what program is playing on the selected Zone.
  • Contact the assigned Messaging Consultant to confirm that messaging is loading properly.
  • If the messaging is still not playing and you've confirm that messages are loaded correctly, contact a Tier 2 agent to check the messages scheduled in the MyMood Control Site.

If a client reports hearing explicit lyrics, have the client confirm that the explicit content filter is turned ON for the player AND for the personal Pandora account that is being used.

ProFusion iS Control Panel:

  • Press the ✱ button on the front panel to open the main menu.
  • Press the ▼ button until <Pandora Control> is selected. Press the ✱ button.
  • Press the ▼ button until <Explicit Content> is selected. Press the ✱ button.
  • Confirm that the setting for the Explicit Content Filter is set to: Explicit Filter ON

Pandora Account:

  • Have the client log in to www.pandora.com.
  • Click the username drop-down in the top-right corner and click on Settings.
  • Confirm that the setting for the Explicit Content Filter is set to: No. Do not allow explicit content.

If either of these filters is turned OFF, it may allow explicit content to stream to the ProFusion iS player. If both explicit content filters were already turned ON prior to the incident, send an e-mail to the Pandora Support team using the template below. Inform the client that we have sent their inquiry to the support team at Pandora to research the incident.

To: mgpi-maintenance@pandora.com
Cc: api-support@pandora.com
Subject: Pandora For Business - Explicit Content Report
Body: E-mail address of the Pandora account:
Track title & artist:
Station that played the track:
The approximate date/time they heard the song:
Serial number:
MAC address:

We have confirmed that the explicit filter is turned ON in the control panel and for the personal Pandora account that is being used.
  • Is the front panel displaying "Playing from cache - check network connection"? This indicates that the player has entered hybrid mode. Proceed to troubleshoot connectivity.
  • This issue may occur when the player is playing a default playlist (if a Mix hasn't been created on the device). Have the user create a new mix and select it for playback.
  • If the user selects several elements or programs of a similar genre, the user may hear some of the same tracks in each element/program. If this is the case, have the user diversify the elements/programs included in their selected mix.
  • If the repetition still persists after performing the steps above, contact the CS Tier 2 team to report the issue. Please include Oracle account number, POC name/e-mail, e-mail used to log into Mix, Device ID(s) and/or serial number(s), and titles of repeating songs/elements in your e-mail.

Magento Issues

Customers won't be able to remove a credit card they no longer want to use if that credit card is assigned to a subscriptions. To update their credit card, the customer needs to do the following:

  • Add a new card.
  • Assign this new card to all the subscriptions that need a new credit card added to them.
  • Make sure that the old credit card that they want to get rid of is no longer assigned to any subscriptions.
  • Customers should now be able to delete the old credit card and see the new card on file.

If the customer is still unable to delete the credit card after following the steps above or they are unable to add a new credit card, please make sure to fill in this form.

We are unable to reactivate subscriptions for customers. If a subscription was cancelled due to non-payment or if a customer cancelled a subscription in the past due to various reasons, they need to do the following in order to reactivate it:

  • Log into their pandora.moodmedia.com account.
  • Click on the 'My Hardware' button that will be found on the left side of their screen.
  • On this new page, click on 'Reactivate' that can be found on the right side of the subscription number. Please note that the button might say 'Buy New' or 'Activate'

If the customer is missing this button, please make sure to fill in this form.

Customers have the option to get Pandora for Business without ordering a player. When they opt for B.O.Y.D (Bring Your Own Device), they will receive a key which they will need to type into the Pandora for Business app in order to activate it. Ask customers to check their SPAM box if they call in to say that they didn't receive the email with the key. If they received the email but the key doesn't work or if they can't find the email anywhere, please do the following:

  • In Magento, access the customer's subscription.
  • On the left side of this new page, click on 'Devices'.
  • Scroll down until you see the 'Additional Information' field and you will find the key in it.
  • Note: The highlighted part of the below picture is the key. Please be careful to provide the customer with the correct information. This key is case-sensitive. Make sure the customer is aware of that.

If the key we provided to the customer doesn't work, or if the customer wants to tie a different device to their Pandora for Business app, the subscription needs to be cancelled, you need to fill in this form to ask for a refund, and the customer needs to order a new Pandora for Business B.Y.O.D Subscription.

Video Issues

  • Power cycle the player.
  • Verify the correct video output format103 is selected on the player by accessing the <Video Control> menu.
  • Verify the visual output cables are securely connected to the player and to the correct input ports on the client's video monitor.
  • Have the client cycle through available inputs on their video monitor by using their remote control (or by pressing the INPUT button on the video monitor, if present).
  • Have the client check the front panel display for messages regarding error codes, muted zones, or dayparting events. If the visual style and content name are scrolling across the display, it's a good indication that visual content is playing from the source player normally.
  • Verify Zone 1 (Visual) has content scheduled in Unity for the current time.
  • If visual playback is not restored after performing the steps above (and the source player is showing normal playback symptoms), proceed to dispatch a technician.

ProFusion iS Video content and playback issues should never be escalated to the Tier 2 Visual Support team. Contact a CS supervisor with any questions related to this platform.

  • Verify Zone 1 (Visual) has the correct visual content scheduled in Unity for the current time.
  • If the client is using a custom visual style (i.e. content is developed specifically for the client), contact the Visual ProFusion team with the Device ID and description of visual content currently playing.
  • Is the visual content displayed in the wrong orientation? The ProFusion iS Video does not have the ability to rotate display orientation. The client must adjust the video monitor's settings to rotate the orientation, or we can contact the Visual ProFusion team to re-render the content in the correct orientation.
  • Is the visual content displayed in low resolution or poor quality? Verify the correct resolution output setting110 is selected on the player by accessing the <Video Control> menu. The ProFusion iS Video is capable of outputting visual content in 480i, 576i, 720p, and 1080i (NOTE: composite video output can only display 480i). Verify the client's video monitor is set to the correct resolution settings as well.

ProFusion iS Video content and playback issues should never be escalated to the Tier 2 Visual Support team. Contact a CS supervisor with any questions related to this platform.

Disc Issues

  • Allow disc updates to run for at least 20 minutes before aborting. If the disc includes new audio or visual styles, the update will take longer than usual.
  • If the update progress remains on the same percentage and hasn't progressed after 20 minutes, power cycle the player.
  • Have the client eject the disc while the player is initializing. Verify the disc is free of scratches/smudges/dust.
  • Once playback has started, have the client re-insert the update disc into the DVD-ROM drive.
  • If the update progress continues to get stuck at the same percentage after 20 minutes, recreate the job (page 42) in Unity.
  • If the player yields an error code after reading the disc, refer to the error codes list.
  • Power cycle the player.
  • Have the client eject the disc while the player is initializing. Verify the disc is free of scratches/smudges/dust.
  • Verify the Device ID on the disc matches the Device ID of the player (can be found in the <Device Information>116 menu).
  • Once playback has started, have the client re-insert the update disc into the DVD-ROM drive.
  • If the disc update continues to fail, recreate the job (page 42) in Unity.

This message is NOT an error. It simply informs the client that the update has completed and did not encounter any errors during the process. Have the client press the ✱ button to clear the message.

As of software version 2.22.0, this message has changed to "Update Finished, Status: Success"

This error indicates that the update disc inserted is not intended for the player.

  • Verify the disc is free of scratches/smudges/dust.
  • Verify the Device ID on the disc matches the Device ID of the player (can be found in the <Device Information>116 menu).
  • If the Device ID on the disc matches the player, re-insert the disc. If the player still yields error code 7 after attempting the update, recreate the job in Unity.

This error indicates that the update disc inserted has been superseded by another update.

  • Verify the configuration version of the player (can be found in the <Device Information>116 menu) and compare it to the latest configuration version available in Unity.
  • If the player is configured to receive its updates via network, the player may have received a later configuration from a network update before the update disc was received. Have the client continue to load any discs they received, as the player will download any content from the disc(s) that the player does not yet have.

A configuration version of -1 indicates that there was a problem reading the configuration file on the player.

  • Power cycle the player and return to the <Device Information>116 menu to see if the configuration version has updated.
  • If power cycling the player does not resolve the issue, attempt another network or CD update on the player.
  • If the player fails to update successfully, or still shows a configuration version of -1, proceed to RMA the player.
  • An older config or config of -1 shown after a successful update may be a symptom of internal corruption. Send device logs to ProFusion Support to investigate if needed.

This message indicates the player has run out of available space for new content during an update; this usually appears when the player reaches 500 MB of remaining storage space.

  • When old files are deleted, they remain in the cache until the player reaches its maximum storage capacity. Cached files are kept until they are no longer needed for playlists and storage space is required for new content.
  • When this message is encountered during a CD update, allow the update to finish running (do not eject the disc; the player will eject the disc when the update is complete).
  • When this message is encountered during a network update, it generally means that the update has been paused (either manually or at the end of its network update window) while the player was deleting cached files; the update should continue at its scheduled network update window.
  • If error 29 is displayed, it means the remaining content cannot be deleted because it is required. No new content will be added to the player from that point unless a style is removed from the player.
Error Code Issue Solutions
4 Bad CD Check disc for smudges, scratches, and fingerprints. Clean the disc and power cycle the player, then re-insert the disc. If the player still yields this error, re-create the job in Unity.
5 Device Expired Click here for more information.
6 System Error Power cycle the player and attempt the update again. If the error persists, proceed to RMA the player.

This error only applies to core ProFusion iS units. Please review the Mix Pro error codes if you encounter error code 6 on a Mix Pro.

7 Incorrect Device ID Click here for more information.

Network Issues

The following ports should be open for inbound and outbound traffic to/from the ProFusion Update Server (CLT). The player's update protocol and server address settings can be found under the <Set Protocol>74-75 menu.

If the player's update protocol is set to FTP: Port: 21 (FTP - TCP/UDP)   ⇋   Server: 199.204.61.120
If the player's update protocol is set to SFTP: Port: 22 (SFTP - TCP/UDP)   ⇋   Server: 199.204.61.120
If the player's update protocol is set to HTTPS: Port: 443 (HTTPS - TCP)   ⇋   Server: 199.204.61.120
If the player has been configured to heartbeat: Port: 80 (HTTP - TCP)   ⇋   Server: 184.73.209.217

All connections to the ProFusion are initiated by the ProFusion itself and not by the update server.

Clients can be provided the ProFusion Networking Guide for use in troubleshooting with their IT department or internet service provider.
Instructions on how to view and change network settings on the player can be found in the User Guide starting at page 13.

ProFusion Connectivity Guide (Basic)
ProFusion Connectivity Guide (Advanced)

Does the client wish to connect the player via HTTPS?

  • HTTPS is only allowed when connecting to our public servers.
  • If the player is NOT connecting, the client cannot simply change the protocol to HTTPS from the player menu.
  • The client must manually enter the host name fm-wdav-01.moodmedia.com (for CLT) and update-profusion.moodmedia.com (for CLOUD) into the IP address field of the <Update Server>72 menu.
  • If the player IS connecting, we should be able to set the protocol to HTTPS in Unity and send a configuration update via the network.

Does the client wish to connect the player to a proxy server?

  • The ports listed above will need to be open for inbound and outbound traffic to/from the client's proxy server.
  • The client will need to enable the proxy server64 on the player via the <Network Control> menu.

The following ports should be open for inbound and outbound traffic to/from the ProFusion Update Server (CLT). The player's update protocol and server address settings can be found under the <Update Server>84 menu.

If the player's update protocol is set to FTP: Port: 21 (FTP - TCP/UDP) Server: 199.204.61.120
If the player's update protocol is set to SFTP: Port: 22 (SFTP - TCP/UDP) Server: 199.204.61.120
If the player's update protocol is set to HTTPS*: Port: 443 (HTTPS - TCP) Server: 199.204.61.120
Required for ProFusion heartbeat functionality: Port: 80 (HTTP - TCP) Server: 199.204.61.120
Required for Pandora music streaming: Port: 80 (HTTP - TCP) EXTERNALLY**
Required for Pandora music streaming: Port: 443 (HTTPS - TCP) EXTERNALLY**

*Does the client wish to connect the player via HTTPS? If the player is NOT connecting, the client cannot simply change the protocol to HTTPS from the player menu. The client must manually enter the host name (fm-wdav-01.moodmedia.com) into the IP address field of the <Update Server> menu. If the player IS connecting, we should be able to set the protocol to HTTPS in Unity and send a configuration update via the network.

** For the purpose of availability and reliability, Pandora utilizes multiple server locations for streaming audio. In order to support these streaming services, ports 80 and 443 should be allowed unimpeded external access.

BANDWIDTH REQUIREMENT: A consistent bandwidth of no less than 150 Kbps is required for Pandora for business streaming services. Higher bandwidth connections will provide more consistent service especially when network traffics loads are greater. Dial up services are not supported.

Clients can be provided the Pandora Network Requirements sheet for use in troubleshooting with their IT department or internet service provider.
Instructions on how to view and change network settings on the player can be found in the User Guide starting at page 14.

The following ports should be open for inbound and outbound traffic to/from the ProFusion Update Server (CLT). The player's update protocol and server address settings can be found under the <Update Server>48 menu.

If the player's update protocol is set to FTP: Port: 21 (FTP - TCP/UDP) Server: 199.204.61.120
If the player's update protocol is set to SFTP: Port: 22 (SFTP - TCP/UDP) Server: 199.204.61.120
If the player's update protocol is set to HTTPS*: Port: 443 (HTTPS - TCP) Server: 199.204.61.120
Required for ProFusion heartbeat functionality: Port: 80 (HTTP - TCP) Server: 199.204.61.120
Required for iHeartRadio music streaming: Port: 80 (HTTP - TCP) EXTERNALLY**
Required for iHeartRadio music streaming: Port: 443 (HTTPS - TCP) EXTERNALLY**

*Does the client wish to connect the player via HTTPS? If the player is NOT connecting, the client cannot simply change the protocol to HTTPS from the player menu. The client must manually enter the host name (wdav-sea-colo-01.moodmedia.com) into the IP address field of the <Update Server> menu. If the player IS connecting, we should be able to set the protocol to HTTPS in Unity and send a configuration update via the network.

** For the purpose of availability and reliability, iHeartRadio utilizes multiple server locations for streaming audio. In order to support these streaming services, ports 80 and 443 should be allowed unimpeded external access.

BANDWIDTH REQUIREMENT: A consistent bandwidth of no less than 150 Kbps is required for iHeartRadio streaming services. Higher bandwidth connections will provide more consistent service especially when network traffics loads are greater. Dial up services are not supported.

Clients can be provided the iHeartRadio Network Requirements sheet for use in troubleshooting with their IT department or internet service provider.
Instructions on how to view and change network settings on the player can be found in the Features Guide starting at page 10.

The following ports should be open for inbound and outbound traffic to/from the ProFusion Update Server (CLT): 199.204.61.120

Required for MOOD:Mix music streaming: Port: 443 (HTTPS - TCP) Server: 199.204.61.120
Required for MOOD:Mix music streaming: Port: 80 (HTTP - TCP) Server: 199.204.61.120
If the Mix Pro player's update protocol is set to FTP: Port: 21 (FTP - TCP/UDP) Server: 199.204.61.120
If the Mix Pro player's update protocol is set to SFTP: Port: 22 (SFTP - TCP/UDP) Server: 199.204.61.120

The following URLs may need to be white-listed on a client's network website/content filter in order for the player to properly stream music:

  • https://mix.moodmedia.com (Port 443)
  • http://onlinedj.s3.amazonaws.com (Port 80)
  • https://d2mxawcko1ots5.cloudfront.net (Port 443)
  • https://pubnub.ably.io (Port 443)
  • *.dfw50.r.cloudfront.net (Port 443)

The client's network must be capable of continuous audio streaming (at least 150 Kbps). Network speed can be tested by the client's Internet service provider.

Clients can be provided the ProFusion Networking Guide for use in troubleshooting with their IT department or internet service provider.
Instructions on how to view and change network settings on the player can be found in the User Guide starting at page 13.

This test result indicates that the player has detected an Ethernet cable or WiFi connection, but cannot reach the ProFusion update server to retrieve updates.

  • Run a diagnostic test on the player.
  • Verify the IP settings28 and update protocol74 on the player are correct by accessing the <Network Control> menu. Compare these settings to the IP settings listed under the receiver record in Unity.
  • If the IP type and address on the player does not match what we have in Unity, we will need to make them match. Ask the for the IP information they see and make sure to write that down. After that, have the customer put in the information we see in Unity. If the connectivity issue is not resolved, have the customer put in the information they originally had back on the player and change what we have in Unity to that.
  • Verify the required network ports are open for inbound/outbound traffic.
  • If the player successfully heartbeating but failing to connect for updates, try switching the player's update protocol (FTP ◄► SFTP) in the <Update Server>72 menu and test the connection again.
  • If the IP settings on the player are confirmed to be correct and the player still yields this test result, advise the client to consult their IT department or ISP to confirm network and port settings. If the client has already confirmed all physical and virtual settings with IT/ISP, pull/send the logs and contact ProFusion Support for further troubleshooting.

This test result indicates that the player is configured to connect to a proxy server, but a network setting may be incorrect on the player or on the client's proxy network.

  • Run a diagnostic test on the player.
  • Verify the IP settings on the player are correct by accessing <View Settings>28 under the <Network Control> menu. Compare these settings to the IP settings listed under the receiver record in Unity.
  • Verify the required network ports are open for inbound/outbound traffic.
  • If the IP settings on the player are confirmed to be correct and the player still yields this test result, advise the client to consult their IT department or ISP to confirm network and port settings. If the client has already confirmed all physical and virtual settings with IT/ISP, pull/send the logs and contact ProFusion Support for further troubleshooting.

This test result indicates that the Device Update Server has been changed on the player (either via disc update or manually from the player menu). Perform a diagnostic test on the player.

  • This error can be cleared by either adjusting the update server address (should be 199.204.61.120) or re-sending the latest config via network update in Unity, then performing a test connection35 after the update queues in Unity.
  • This error is often cleared by power cycling both the player and network router.
  • If the error continues to appear, have the user execute an <Update Music & Config>23 command from the player's front panel.
  • After the update is completed, power cycle the player.
  • Confirm the date and time settings are correct in the <Set Date and Time>17 menu of the player.
  • There may be a connection issue with iHeartRadio's servers. Widespread iHeartRadio outages can be determined using DownDetector.
  • If the error continues to appear, proceed to troubleshoot network connectivity.

This message usually indicates that Pandora's servers are temporarily down due to maintenance or an unexpected error. Widespread Pandora outages can be confirmed using DownDetector.

  • This error is often cleared by power cycling both the player and network router.
  • If the error continues to appear, have the user execute an <Update Music & Config>43 command from the player's front panel.
  • After the update is completed, power cycle the player.
  • Confirm the date and time settings are correct in the <Set Date and Time>37 menu of the player.
  • There may be a connection issue with Pandora's servers. Widespread Pandora outages can be determined using DownDetector.
  • If the error continues to appear, proceed to troubleshoot network connectivity.
  • These errors usually indicate that the player has encountered a ports or traffic error while attempting to connect to the network router.
  • Verify the IP settings40 and update protocol85 on the player are correct by accessing the <Network Control> menu. Compare these settings to the IP settings listed under the receiver record in Unity.
  • Verify the required network ports are open for inbound/outbound traffic.
  • This error occurs when the Mix Pro is in Hybrid Mode.
  • Perform network troubleshooting to ensure that the player re-connects to the Mix stream.
  • Once the player has reconnected to the Mix stream, send a config update in Unity and force an update on the ProFusion player.

Is the player playing holiday music from the cache?This occurs when a Mix Pro player loses connectivity when the player is playing a holiday mix. To correct this, restore connectivity to the player to allow it to revert to streaming mode, then e-mail david.budge@moodmedia.com with the Device ID of the player and ask him to purge the cache of the player to delete the saved holiday music; this will force the player to download new cache files.

This message indicates that the player has not in activated. Follow the steps for how to Activate a Pandora iS.

  • This error occurs when the Mix Pro has not been activated by creating a mix in the Mix control site.
  • Have the user log into the Mix control site, create a mix, and select the newly-created mix for playback.
  • Verify that Schedule Mode is set to OFF (if it's turned ON and no schedule is created, the player may encounter an authorization error).
  • This error may also occur when the Mix Pro is reactivated via Unity. To resolve, have the client perform an <Update Configuration>13 command on their player.
  • If the error persists, proceed to troubleshoot connectivity.
  • If the error still persists, contact the CS Tier 2 team to report the issue. Please include Oracle account number, POC name/e-mail, e-mail used to log into Mix, Device ID(s) and/or serial number(s) in your e-mail.

The diagnostic tool is only available to players with firmware version 2.30.0 or higher.

The ProFusion iS diagnostic test may provide additional information regarding existing network connection errors. To begin the diagnostic test:

  • From the player's front panel, press the ✱ button to open the main menu.
  • Press the ▼ button to navigate to <Network Control> and press the ✱ button.
  • Press the ▼ button to navigate to <Network Diagnostics> and press the ✱ button.
  • The cursor should automatically point to <Check Configuration> -- press the ✱ button.
  • The player will run a configuration test for a few seconds and yield a test result (see next topic).

The diagnostic tool is only available to players with firmware version 2.30.0 or higher.

The ProFusion iS diagnostic test yields error codes in the following format: WXYZZ

Wlog severity (W = warning, E = error)
Xbasic procedure step number
Ynetwork interface type (0 = irrelevant, 1 = Ethernet, 2 = WiFi, 3 = cellular)
ZZtwo-digit error code

Use the following table to identify encountered error codes and their solutions.

Code Error Displayed Solution(s)
- Check Successful Network diagnostic encountered no errors; player is connecting to the Internet successfully.
E1000 Connections directory could not be created. Contact Profusion Support.
E1001 All network interfaces are disabled. Determine which network interface should be used (Ethernet or WiFi). If Ethernet, verify an Ethernet cable is connected; if WiFi, verify WiFi adapter is inserted.
E1002 Primary network interface is not set. Verify Ethernet cable or WiFi adapter is properly connected.
W2201 <INTERFACE>: USB network adapter was not detected. Verify that WiFi adapter is properly connected. If so, power cycle, test connection and run diagnostic again. If error persists, proceed to replace WiFi adapter.
W2102 <INTERFACE>: No link. The player does not detect a properly connected Ethernet cable. Verify Ethernet cable is properly connected. Verify LINK indicator light is solid green. If possible, temporarily connect another Ethernet device to test the connection.
W2203 <INTERFACE>: Network disconnected. The player is not connecting to the WiFi network. Verify WiFi adapter is properly connected and receiving power. Verify WiFi network settings on the player.
W2204 <INTERFACE>: Interface disabled. The player detects a WiFi adapter, but WiFi is disabled. Verify WiFi is enabled on the player.
W2208 <INTERFACE>: Low signal level (<LVL>%). The player detects a low WiFi signal. Verify player is close to WiFi router and that location is not such that signal is blocked (metal racks and enclosures will limit WiFi signal strength to some degree).
W2109
W2209
<INTERFACE>: DHCP - configuration not yet obtained. The DHCP server has not assigned IP information. Connection is established, but DHCP information has not been transmitted. Allow the player one or two minutes to retrieve network info before testing the connection again. If this error still appears after performing another diagnostic test, power cycle the player.
W3115 <INTERFACE>: This is related to a warning that DNS is not configured. It's not always needed (DNS) hence why it's a warning. However, if a device is using HTTPS, and or heartbeat, a DNS is needed for name resolution.
E2110
E2210
<INTERFACE>: DHCP - configuration does not set default gateway. The DHCP server has not assigned gateway information. Connection is established, but DHCP information has not been transmitted. Allow the player one or two minutes to retrieve network info before testing the connection again. If this error still appears after performing another diagnostic test, power cycle the player.
E2111
E2211
<INTERFACE>: DHCP - No DNS configuration. The DHCP server has not assigned DNS information. Connection is established, but DHCP information has not been transmitted. Allow the player one or two minutes to retrieve network info before testing the connection again. If this error still appears after performing another diagnostic test, power cycle the player.
E2112
E2212
<INTERFACE>: STATIC - Incorrect IP address set (<IP>). The static IP address is invalid or in conflict with another device on the network. Verify static IP information on the player for accuracy and correct as needed.
E2113
E2213
<INTERFACE>: STATIC - Incorrect mask (<MASK>). The subnet mask address is invalid. Verify static IP and subnet mask information on the player for accuracy and correct as needed.
E2114
E2214
<INTERFACE>: STATIC - Incorrect IP of default gateway (<IP>). The default gateway address is invalid. Verify static IP and gateway information on the player for accuracy and correct as needed.
E2115
E2215
<INTERFACE>: STATIC - No DNS configuration. The static DNS information is not configured. No DNS entries have been provided in the static configuration. HTTPS update protocol, all streaming services and heartbeating require a valid DNS.
E2116
E2216
<INTERFACE>: IP address is a network address (<IP>). Verify static IP information on the player for accuracy and correct as needed.
E2117
E2217
<INTERFACE>: IP address is a broadcast address (<IP>). Verify static IP information on the player for accuracy and correct as needed.
E2118
E2218
<INTERFACE>: IP address is a loopback class (<IP>). This error is displayed when a loop back address (127.0.0.1) is used in place of a valid network IP address. Verify static IP information on the player for accuracy and correct as needed.
E2119
E2219
<INTERFACE>: IP address is a multicast class (<IP>). This error is displayed when a multicast address (224.0.0.1) is used in place of a valid network IP address. Verify static IP information on the player for accuracy and correct as needed.
E2120
E2220
<INTERFACE>: Default gateway address is a network address (<IP>). Verify static IP information on the player for accuracy and correct as needed.
E2121
E2221
<INTERFACE>: Default gateway is a broadcast address (<IP>). This error is displayed when a broadcast address used in place of a valid gateway IP address (172.19.4.255 - "255" as the last octet indicates this is the broadcast address). Verify static IP information on the player for accuracy and correct as needed.
E2122
E2222
<INTERFACE>: Default gateway is a loopback class (<IP>). This error is displayed when a loop back address (127.0.0.1) is used in place of a valid default gateway IP address. Verify static IP information on the player for accuracy and correct as needed. (Note: Error code E2124/E2224 may also be displayed)
E2123
E2223
<INTERFACE>: Default gateway is a multicast class (<IP>). This error is displayed when a multicast address (224.0.0.1) is used in place of a valid default gateway IP address. Verify static IP information on the player for accuracy and correct as needed. (Note: Error code E2124/E2224 may also be displayed)
E2124
E2224
<INTERFACE>: Default gateway points to the different network (<IP>). This error is displayed when the default gateway address is valid but is not within the same network as the player's IP address (for example: player's IP address is 172.19.4.65 and default gateway is 192.168.1.1).
E2125
E2225
<INTERFACE>: Default gateway is unreachable in the local network (<IP>). This error is displayed if the default gateway is offline, or the IP is valid for the network but is NOT the correct address for the default gateway on that network. Verify default gateway address for accuracy and verify that default server is available.
W3101
W3201
<INTERFACE>: Primary DNS is not responding (<IP>). This error is displayed when the Primary DNS cannot be reached. Verify DNS entry for accuracy and correct as needed. Verify that assigned DNS is allowed for the network.
W3102
W3202
<INTERFACE>: Secondary DNS is not responding (<IP>). This error is displayed when the Secondary DNS cannot be reached. Verify DNS entry for accuracy and correct as needed. Verify that assigned DNS is allowed for the network.
W3103
W3203
Current configuration requires valid DNS server. This error is displayed when a configuration requires DNS - Pandora, Icecast, iHeart, Mix, heartbeating. Add valid DNS address for Primary, Secondary DNS or both.
W3104
W3204
No DNS server is responding. This error is displayed when no DNS can be reached. Verify DNS entry for accuracy and correct as needed. Verify that assigned DNS is allowed for the network.
E4101
E4201
<INTERFACE>: Proxy - cannot resolve proxy server domain name (<DOMAIN_NAME>). This error is displayed when the proxy server assigned cannot be reached. Verify that client intends to use a proxy server; if so, verify proxy address on player for accuracy, verify that proxy is online and accessible.
E4102
E4202
<INTERFACE>: Proxy - server port <PORT> on (<DOMAIN_NAME | IP>) is blocked (Timeout). This error is displayed when proxy service is not enabled or port setting does not match port configured on the player. Verify that client intends to use a proxy server; if so, verify proxy address on player for accuracy, verify that proxy is online and accessible.
E4103
E4203
<INTERFACE>: Proxy - server port <PORT> on (<DOMAIN_NAME | IP>) is blocked (Connection Refused). This error is displayed when the IP is blocked by the proxy server. Verify proxy configuration on player for accuracy, verify that player's IP address is allowed on the proxy server.
E4104
E4204
<INTERFACE>: Proxy - incorrect IP address set (<DOMAIN_NAME>). Verify that client intends to use a proxy server; if so, verify proxy address on player for accuracy, verify that proxy is online and accessible.
E4105
E4205
<INTERFACE>: Proxy - IP address is a network address (<IP>). Verify proxy IP information on the player for accuracy and correct as needed.
E4106
E4206
<INTERFACE>: Proxy - IP address is a broadcast address (<IP>). This error is displayed when a broadcast address used in place of a valid proxy IP address (172.19.4.255 - "255" as the last octet indicates this is the broadcast address). Verify proxy IP information on the player for accuracy and correct as needed.
E4107
E4207
<INTERFACE>: Proxy - IP address is a loopback class (<IP>). This error is displayed when a loop back address (127.0.0.1) is used in place of a valid proxy IP address. Verify proxy IP information on the player for accuracy and correct as needed.
E4108
E4208
<INTERFACE>: Proxy - IP address is a multicast class (<IP>). This error is displayed when a multicast address (224.0.0.1) is used in place of a valid proxy IP address. Verify proxy IP information on the player for accuracy and correct as needed.
E5101
E5201
<INTERFACE>: Proxy - authentication failed (<DOMAIN_NAME | IP>). This error is displayed when a username or password used to connect to the proxy server are incorrect. Verify proxy username and password information on the player for accuracy and correct as needed.
E5102
E5202
<INTERFACE>: Proxy - unable to connect to update server (<DOMAIN_NAME | IP>:<ERR_MSG>). This error is displayed when the update server cannot be reached through the proxy server. Verify proxy configuration on the player for accuracy and correct as needed; the update server IP/URL may need to be allowed on the proxy server.
E5103
E5203
<INTERFACE>: Proxy - unable to connect to proxy server (<DOMAIN_NAME | IP>:<ERR_MSG>). This error is displayed when the proxy server cannot be reached. Verify proxy address/username/password on the player for accuracy and correct as needed.
E5104
E5204
<INTERFACE>: Update - cannot resolve update server domain name (<DOMAIN_NAME>). This error is displayed when the update server IP address is incorrect OR the DNS server cannot be reached from the proxy server. Verify the update server on the player (should be 199.204.61.120). Verify DNS is configured properly on the proxy server and correct as needed.
E5105
E5205
<INTERFACE>: Update - server port <PORT> on <DOMAIN_NAME | IP> is blocked (Timeout). This error is displayed when the server port is not responding from the proxy server. Verify that update server port is allowed through the proxy server.
E5106
E5206
<INTERFACE>: Update - server port <PORT> on <DOMAIN_NAME | IP> is blocked (Connection Refused). This error is displayed when the server port is blocked at the proxy server. Verify that update server port is allowed through the proxy server.
E5107
E5207
<INTERFACE>: Update - incorrect IP address set (<IP>). This error is displayed when the update server IP address is incorrect. Verify the update server on the player (should be 199.204.61.120). If error persists, contact ProFusion Support.
E5108
E5208
<INTERFACE>: Update - IP address is a network address (<IP>). This error is displayed when the update server IP address is incorrect. Verify the update server on the player (should be 199.204.61.120). If error persists, contact ProFusion Support.
E5109
E5209
<INTERFACE>: Update - IP address is a broadcast address (<IP>). This error is displayed when the update server IP address is incorrect. Verify the update server on the player (should be 199.204.61.120). If error persists, contact ProFusion Support.
E5110
E5210
<INTERFACE>: Update - IP address is a loopback class (<IP>). This error is displayed when the update server IP address is incorrect. Verify the update server on the player (should be 199.204.61.120). If error persists, contact ProFusion Support.
E5111
E5211
<INTERFACE>: Update - IP address is a multicast class (<IP>). This error is displayed when the update server IP address is incorrect. Verify the update server on the player (should be 199.204.61.120). If error persists, contact ProFusion Support.
E5112
E5212
<INTERFACE>: Update - communication error (<DOMAIN_NAME | IP>:<ERR_MSG>). Contact ProFusion Support for assistance.
E5113
E5213
<INTERFACE>: Update - device is not registered on update server (<DOMAIN_NAME | IP>:<ERR_MSG>). The player was not able to find its directory on the Unity update server. Verify the fulfillment status in Unity and contact ProFusion Support for assistance.
E6101
E6201
<INTERFACE>: Heartbeat - cannot resolve Heartbeat server domain name (<DOMAIN_NAME>). The heartbeat server URL cannot be resolved to an address. Verify DNS settings on player are entered and valid. Verify heartbeat server status, check firewall to confirm local network allows heartbeat URL.
E6102
E6202
<INTERFACE>: Heartbeat - server port <PORT> on <DOMAIN_NAME | IP> is blocked (Timeout). This error is displayed when the heartbeat server port is not responding on the local network. Verify that local network firewall allows heartbeat port traffic.
E6103
E6203
<INTERFACE>: Heartbeat - server port <PORT> on <DOMAIN_NAME | IP> is blocked (Connection Refused). This error is displayed when the heartbeat server port is blocked on the local network. Verify that local network firewall allows heartbeat port traffic.
E6104
E6204
<INTERFACE>: Heartbeat - incorrect IP address set (<IP>). Contact ProFusion Support for assistance.
E6105
E6205
<INTERFACE>: Heartbeat - IP address is a network address (<IP>). Contact ProFusion Support for assistance.
E6106
E6206
<INTERFACE>: Heartbeat - IP address is a broadcast address (<IP>). Contact ProFusion Support for assistance.
E6107
E6207
<INTERFACE>: Heartbeat - IP address is a loopback class (<IP>). Contact ProFusion Support for assistance.
E6108
E6208
<INTERFACE>: Heartbeat - IP address is a multicast class (<IP>). Contact ProFusion Support for assistance.
E7101
E7201
<INTERFACE>: <ZONE_NAME> - cannot resolve server domain name (<DOMAIN_NAME>). This error is displayed when a streaming server domain name cannot be resolved - Pandora, Icecast, iHeart, Mix. Verify streaming zone URL is allowed through firewall. Verify DNS is configured correctly.
E7102
E7202
<INTERFACE>: <ZONE_NAME> - server port <PORT> on <DOMAIN_NAME | IP> is blocked (Timeout). This error is displayed when a streaming server port cannot be reached - Pandora, Icecast, iHeart, Mix. Verify streaming port is allowed through firewall. Verify DNS is configured correctly.
E7103
E7203
<INTERFACE>: <ZONE_NAME> - server port <PORT> on <DOMAIN_NAME | IP> is blocked (Connection Refused). This error is displayed when a streaming server port is blocked - Pandora, Icecast, iHeart, Mix. Verify streaming port is allowed through firewall. Verify DNS is configured correctly.
E7104
E7204
<INTERFACE>: <ZONE_NAME> - connection error: <ERR_MSG> This error is displayed when the player reports recent streaming zone issues. Contact ProFusion Support for assistance.

As of software version 2.30.0, the Profusion iS gained the capability of having a user interface via web browser. This is the same user interface used on the Profusion iO and is accessed in a similar way.

The following outlines the steps to enable the WEBUI (Web User Interface) from the front panel of a ProFusion iS device:

  • From the player's front panel, press the ✱ button to open the main menu.
  • Press the ▼ button to navigate to <Network Control> and press the ✱ button.
  • Press the ▼ button to navigate to <Set Configuration> and press the ✱ button.
  • Press the ▼ button to navigate to <Web User Interface> and press the ✱ button.
  • The cursor should automatically point to <Enable> -- press the ✱ button
  • The cursor should automatically point to <ENABLE> -- press the ✱ button
  • The player's web interface is now enabled.

The following outlines the steps to enable the WEBUI Broadcast feature from the front panel of a ProFusion iS device:
Note: Broadcast is used to advertise the ProFusion device for services like Apple Bonjour and ZeroConf and to allow access to the WEBUI via URL instead of IP address.

  • From the player's front panel, press the ✱ button to open the main menu.
  • Press the ▼ button to navigate to <Network Control> and press the ✱ button.
  • Press the ▼ button to navigate to <Set Configuration> and press the ✱ button.
  • Press the ▼ button to navigate to <Web User Interface> and press the ✱ button.
  • Press the ▼ button to navigate to <Broadcase> and press the ✱ button.
  • The cursor should automatically point to <Enable> -- press the ✱ button
  • The cursor should automatically point to <ENABLE> -- press the ✱ button
  • The WEBUI Broadcast is now enabled.

From a PC on the same network you can access the WEBUI by the following methods:

From a browser like Chrome (works best), IE or Firefox navigate to the IP address of the ProFusion iS device.

Your browser will display a security warning, however it is safe to answer the security warning and proceed to the site. Note: About the security warning: The ProFusion iS hosts an internal web server that is inside the local network and not accessible from the internet.

Alternatively, If broadcast has been enabled, you can access the ProFusion WEBUI at the following address by substituting your device ID where [DEVICEID] is shown here:

https://profusion-[DEVICEID].local
EX: https://profusion-398994.local

Once you have accessed the WEBUI and answered any security warnings, the login page will appear. Default log in username is admin and passcode is 23646.

To view what the Profusion iS/iO WEB UI looks like, click here.

The Seattle FTP server was decommissioned at the end of 2018. Mood has done everything they could to migrate all playes to the new Mood Public (CLT)(199.204.61.120) server, but there is a possibility that some Profusions did not switch over.

If you encounter a Profusion that still has the old Seattle FTP server settings on it (66.150.6.130), the player will need to be RMA'd to correct this.

This error is known as an NIF lock. It occurs when a client has manually changed network settings through the player's menu.

  • If the player is connecting to the network: Unity should update the device form with the network settings changes and send an NIF unlock command automatically. (NOTE: There are a couple of exceptions where Unity will not automatically unlock a connecting device that has reported the NIF lock. These devices will be updated manually in Unity by ProFusion Support with the reported network settings found in the Advanced tab or in device logs.)
  • If error code 28 is received after a CD update: Proceed to the bottom of page 23 and send an NIF unlock command via Unity.
  • If the player is NOT connecting to the network: Proceed to the bottom of page 23 and send an NIF unlock command via Unity.

Do NOT send an NIF unlock command if you see network settings in the Advanced tab. Contact ProFusion Support via e-mail to assist with the NIF unlock if network settings are shown.

If a ProFusion is fulfilled with an IP or gateway that has .0 for the last octet, it causes an error in the device that makes it reject any changes to the ethernet settings. Contact ProFusion Support for more information.

  • This error occurs when the Mix Pro device has a timeout issue.
  • Have the client run a network diagnostic check on their device to see if it can resolve the hostname.
  • If it is not resolved, have the client check if the following URLs are whitelisted on their network.
  • https://mix.moodmedia.com (Port 443)
  • http://onlinedj.s3.amazonaws.com (Port 80)
  • https://d2mxawcko1ots5.cloudfront.net (Port 443)
  • https://pubnub.ably.io (Port 443)
  • *.dfw50.r.cloudfront.net (Port 443)
Error Code Issue Solutions
10 Update Connect Error The player is unable to connect to the network. Verify IP settings28 on the player and verify network port settings.
11 File Directory Error The player is connecting to the FTP server but there is no directory folder on the FTP server for the player. Send a network update via Unity. Once the job has generated in Unity, another attempt can be made to connect the player.
13 Update Error This error is generated during the transferring of files to/from the player. Power cycle the player and attempt the download again.
14 System Error Power cycle the player and attempt the download again. If the error persists, proceed to RMA the player.
15 Update Paused The update process was manually paused on the player. To continue updating, select <Update Music & Config> from the player menu.
16 Connection Dropped Connection to the network was dropped by the player or network router. Attempt another network connection by selecting <Update Music & Config> from the player menu. If the error persists, verify network settings on the player and verify network port settings.
17 Drive is Full Check the player's style list in Unity and verify the player is not exceeding the style limits for its hard drive or SD card capacity.
18 Could not obtain IP Address The player in unable to "talk" to the network router/server. Verify IP settings28 on the player and verify network port settings.
28 NIF Lock See section regarding Error code 28 / NIF Lock
51 Network Link Down This error code can either indicate a connection failure (Network Link Down) or can be a part of a "Select FTP Server" fulfillment menu failure. If the client can return to the main menu and navigate through different options, the player is not detecting an Ethernet cable. If the player reverts to "Select FTP Server", there is a fulfillment issue with the player that requires an RMA.

WiFi connectivity requires use of a Mood-provided USB WiFi adapter.

  • Press the STANDBY button on the front panel to enter standby mode. Press the STANDBY button once more to shut down the player. Push the ON/OFF power switch on the back of the player into the OFF position.
  • Insert the Mood-provided USB WiFi adapter into an available USB port on the back of the player.
  • Push the ON/OFF power switch on the back of the player into the ON position; the player should initialize for three stages (Initializing ► Checking SD Card ► Starting Manager) and resume music playback.
  • Press the ✱ button to open the main menu.
  • Press the ▼ button until <Network Control>26 is selected, then press the ✱ button.
  • Press the ▼ button until <Set Configuration>33 is selected, then press the ✱ button.
  • Press the ▼ button until <WiFi>51 is selected, then press the ✱ button.
  • Press the ▼ button until <Enable> is selected, then press the ✱ button twice to enable WiFi.
  • Press the ▼ button until <Set IP Type> is selected, then press the ✱ button; press the ▼ button until the desired IP type is selected (DHCP or static) and press the ✱ button.
    • If setting up a static IP address, enter the required information into the <Set IP Address>, <Set IP Subnet>, and <Set IP Gateway> fields.
  • Press the ▼ button until <Set ESSID> is selected, then press the ✱ button; the player will scan for available WiFi networks. Press the ▼ button until the desired network name is selected and press the ✱ button.
  • Press the ▼ button until <Set Security> is selected, then press the ✱ button; press the ▼ button until the correct security type for the network is selected (None, WEP, WPA, WPA2) and press the ✱ button.
  • If the desired WiFi network has a password, press the ▼ button until <Set Password> is selected, then press the ✱ button; enter the WiFi network password (use the ▲ and ▼ buttons to change values; use the ◄ and ► buttons to move to the next character). Alternatively, the ProFusion iS remote control can be used to enter alphanumeric characters. When finished, press the ✱ button.
  • Press the ◄ button to return to the <Network Control> menu; press the ▲ button until <Test Connection> is selected and press the ✱ button. The player will test its server connection on the newly established WiFi connection.

Does the player fail to connect after saving WiFi settings?

  • Access the <View Settings>28 menu and press the ▼ button until <WiFi> is selected; press the ✱ button.
  • Press the ▼ button until you see values for WiFi network settings (IP, Subnet, Gateway, etc.).
  • If these settings display "Unavailable", the player has failed to connect to the WiFi network; have the client review the WiFi settings saved to the player and re-enter the password if necessary.
  • If all settings are confirmed to be correct on the player and WiFi network settings still show as "Unavailable", ask the client to consult their Internet Service Provider for additional network troubleshooting assistance.

Miscellaneous Issues

Pandora for Business is not a product accessible to customers outside of continental USA. Examples of territories that cannot purchase Pandora:

  • Alaska
  • Hawaii
  • Puerto Rico
  • Guam
  • United States Virgin Islands
Error Code Issue Solutions
10 PF in update not allowed in UPF Power cycle the player and attempt to run the update again. If the update fails again, generate a replacement job via Unity. If the replacement job fails to update, proceed to RMA the player.
11 Could not parse on of the SPFs
12 Could not parse on of the ZIFs
13 Could not open Commands.CFG file
14 Could not parse Commands.CFG file
15 Could not parse one of the SSFs
16 Could not parse update UPF
17 Could not parse updated UPF
18 Could not parse update MIF
19 No PFC for MIF tos update
20 Could not validate update NIF Verify the network settings in Unity are correct and valid prior to recreating job. If the replacement job fails to update, proceed to RMA the player.
21 Could not find Zone ID for updated MSG The Zone ID contained in the update file does not exist on the player. Check the device settings in Unity and send a replacement job.
22 Could not parse updated MSG Power cycle the player and attempt to run the update again. If the update fails again, generate a replacement job via Unity. If the replacement job fails to update, proceed to RMA the player.
23 MSG PFC content not found in update or current content
24 Could not find Zone ID for updated SSF
25 Could not parse updated SSF
26 Could not find Zone ID for update CBF The Zone ID contained in the update could not be found. Verify device settings in Unity to ensure the player's zones are set up properly. Power cycle the player and attempt to run the update again. If the update fails again, generate a replacement job via Unity. If the replacement job fails to update, proceed to RMA the player.
27 Could not parse updated MSG Power cycle the player and attempt to run the update again. If the update fails again, generate a replacement job via Unity. If the replacement job fails to update, proceed to RMA the player.
28 NIF Lock See section regarding Error code 28 / NIF Lock
29 Disk is Full

The player has used all remaining space on the SD card (or hard drive), and the player requires all existing files for playback. Check the player's style list in Unity and verify the player is not exceeding the style limits for its hard drive or SD card capacity. If the player's content storage in Unity shows space available for new content and the player is still yielding error code 29, pull/send the logs to the ProFusion Support team.

If the ProFusion is NOT on software version 2.22.2 or later, have the client attempt the update repeatedly (this will force the device to continue deleting storage in the cache in order for the new content to load to the player).

30 Could not find Zone for MOH The Zone ID contained in the update does not exist on the player. Verify player settings in Unity and contact the scheduling team to verify the correct zone is specified in the message file.
31 Could not parse MOH Power cycle the player and attempt to run the update again. If the update fails again, generate a replacement job via Unity. If the replacement job fails to update, proceed to RMA the player.
32 Update contains older config See section regarding Front panel displaying error 32
33 Player is unable to play its scheduled style See section regarding Front panel displaying error 33
Mood Media will not send the customer a phisical USB but a file to their email address which can be downloaded to whatever empty USB the customer has
  1. Insert a USB thumb drive into your computer's USB port. If there are any files already on the drive, then delete them.
  2. We advise using a USB thumb drive that is 32 GB or smaller. If you wish to use a larger drive, it needs to be formatted as FAT32.

  3. Click the "HERE" link above for the update you wish to burn - a zip file will be downloaded to your computer.
  4. Go to your computer's downloads directory and open the zip file.
  5. Within the zip file, there is a directory called "update" and a file called "pficon". Copy both of these to your USB drive.
  6. Once the copy Is complete, the USB thumb drive can be inserted into the USB port on the ProFusion device.
  7. The device will automatically start the process of copying the files from the USB stick onto its local storage.
  8. If you are logged into the ProFusion device using the web user interface, you will see a popup message that displays "Updating. Please wait…". The popup will go away when it has completed the process
  • Connect a formatted USB flash drive to an available USB port on the back panel of the ProFusion iS.
  • Navigate to <Save Device Logs>128 from the <System Diagnostics> menu.
  • A list of available USB destinations will appear. Press the ▼ button until the > cursor reaches the USB destination that matches the USB flash drive.
  • Press the ✱ button; the device should display <Save Device Logs Successful>.
  • Remove the USB flash drive from the player and insert it into an available computer/PC.
  • Open the USB flash drive's folder directory and copy the file for which the names begins with "ProFusion-" and ends in ".dat" (ex. ProFusion-iS-20170130.143954.dat).
  • Have the client send you this file via e-mail.
  • When you receive the e-mail, forward this file via e-mail to the ProFusion Support team.

The ProFusion iS player pulls its music stream directly from Pandora's servers and requires the use of a standard Pandora account for music playback. As such, there are several Pandora playback rules and specifications that apply to the ProFusion iS:

Skipping Tracks - When a user skips a track, that track will not play on the selected station for 4 hours. Users can skip up to six tracks per hour, per station. If the user attempts to skip or thumbs-down more than six tracks, they will receive the message: "Unfortunately, our music licenses force us to limit the amount of tracks you can skip in an hour." This track will continue to play, but will not play again on that station for 4 hours.

Stations - A user can create up to 100 stations on one Pandora account. If the 100 station maximum is reached, stations must be removed before additional stations are created. Any stations created directly on the user's Pandora account (via www.pandora.com) will automatically appear in the user's ProFusion iS stations list.

If a user adds variety to a station via www.pandora.com, these customizations also apply to the stations in the ProFusion iS stations list.

Track History & Customization - The ProFusion iS displays the last 20 tracks played (including the track currently playing) in the <Track History> menu. Any like and dislike commands sent via the ProFusion iS front panel apply to station preferences for the account on www.pandora.com, and vice versa.

QuickMix - To use the QuickMix option on Pandora devices, the modifications need to be done on the www.pandora.com website.

Stations that are created via the ProFusion iO control panel will not be included in the QuickMix or My Shuffle automatically.

Clients can customzie their My Shuffle options on the www.pandora.com website the following ways

  1. Hovering over the Shuffle On icon which will appear on the Now Playing screen which will reveal a pencil icon.
  2. Clicking the pencil icon will bring you to the My Collection page
  3. Check or uncheck each station to modify your shuffle experience, either in the bottom right corner of each stations' album art, or (if you're using A-Z sorting) to the right of the station name.
  • Press the ✱ button on the front panel to open the main menu.
  • Press the ▼ button until <Pandora Control> is selected. Press the ✱ button.
  • Press the ▼ button until <Activation> is selected. Press the ✱ button.
  • The ACTIVATE option should be selected. Press the ✱ button. The player will display an activation code (consisting of letters and numbers).
  • Visit https://pandora.com/dmx on any connected mobile device or computer.
  • Enter the activation code in the provided field and click Activate Now.
  • If the activation code is valid, the user will be taken to a page where they must tie a Pandora account with the player. They will have the option to create a new Pandora account, or tie an existing one.
  • After the Pandora account is successfully tied to the player, the player will receive an authorization command via the Internet within a few moments. The front panel should display "Activation Successful - Explicit Filter has been enabled".

This process can also be found in the Pandora iS User Guide, starting at page 13.

Contact ProFusion Support and request to retrieve the current password(s) from the device logs. The ProFusion Support team can also reset these passwords via network update if needed.

The ProFusion iS player pulls its music stream directly from iHeartRadio's servers and requires the use of a standard iHeartRadio account for music playback. As such, there are several iHeartRadio playback rules and specifications that apply to the ProFusion iS:

Skipping Tracks - A user can skip up to 12 songs within a 24-hour period. If a user thumbs-down a song on the player, the song will NOT be skipped. After the track is finished playing, it will never play that track again (unless the user removes the thumbs-down from the track).

Stations - Users cannot add or delete radio stations from the ProFusion iS front control panel. All station creation and management must be performed through either the iHeartRadio website or iHeartRadio mobile app.

Explicit Content - iHeartRadio does NOT allow users to apply an explicit filter to custom-made radio stations (also known as Artist Radio). An explicit filter is already applied to live radio stations available. If the user selects a custom-made radio station to play when the explicit filter is turned on, the player will display "Failed - Custom Radio Disabled for Your Account." This explicit filter can only be applied through the iHeartRadio website; instructions can be found here.

  • Press the ✱ button on the front panel to open the main menu.
  • Press the ▼ button until <iHeartRadio Control> is selected. Press the ✱ button.
  • Press the ▼ button until <Activation> is selected. Press the ✱ button.
  • The ACTIVATE option should be selected. Press the ✱ button. The player will display an activation code (consisting of letters and numbers).
  • Visit iheart.com/activate on any connected mobile device or computer. Click the Activate Now button.
  • Enter the activation code in the provided field and click Activate Now.
  • If the activation code is valid, the user will be taken to a page where they must tie an iHeartRadio account with the player. They will have the option to create a new iHeartRadio account, or tie an existing one.
  • After the iHeartRadio account is successfully tied to the player, the player will receive an authorization command via the Internet within a few moments. The front panel should display "Activation Successful!".

This process can also be found in the Quick Start Guide, starting at page 6.

Is activation page looping back to login screen? Follow these steps:

  • Navigate to https://www.iheart.com/ and login with the Macy's credentials (click the top-right corner).
  • Once logged in, navigate to https://www.iheart.com/activate/ and login again with the Macy's credentials.
  • Proceed to activation screen, type in the activation code, and it should proceed to activate.

Social Mix 1-Pager
Social Mix Demo - Austin SXSW

Social Mix (previously known as MOOD:HEAR) is a jukebox-like experience that allows customers and staff to access a website on mobile phones and computers that shows the current mix for the given business location (www.socialmix.fm). The user can then choose what song(s) they would like to hear played next in the mix. Social Mix is an add-on service only available to Mix Pro clients; it is not available for web-only Mix accounts.

  • Songs cannot be down-voted, only up-voted.
  • The song with the most votes will be moved to the ON DECK section and schedule to play.
  • Clients can customize the image and colors on their Social Mix page(s) by e-mailing support@socialmix.fm.
  • Clients can receive analytics for their Social Mix page(s) by e-mailing support@socialmix.fm.
  • Header images, colors, and device URLs can be edited via the Social Mix section of the MOOD:Mix admin page.

If a MOOD:Mix client inquires about upgrading to have Mix Pro and/or Social Mix, contact Local Account Management.

For any advanced issues with the Social Mix service, contact Interactive Support.

As of January 2017 (ProFusion iS software version 2.22.0), all new Mix Pro players will come equipped with Hybrid Mode. While the Mix Pro player is streaming, music data is continually downloading to the SD card in real time. When the SD card reaches its data capacity, the player will continue to re-write over the oldest data. This process is known as "caching."

When the Mix Pro player is not connecting to the mix servers, the player will automatically begin playing the music that is stored on the SD card. When connectivity is re-established, the music stream will begin to download and play. This is essentially rain-fade mode for the Mix Pro.

While the Mix Pro player is in hybrid mode, the front panel will display: Audio: Playing from cache - check network connection - [Track] by [Artist] on [Album]

For Mix Pro players installed before January 2017, you will need to enable hybrid mode (page 28).

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